The Product Owner’s Guide to Escaping Legacy
Buy “The Product Owner’s Guide to Escaping Legacy” here!
Legacy is everywhere.
From 30-year-old mainframe systems to a startup’s one-year-old app that was rushed to market. In the software industry, it is more common to start projects re-building existing systems than building something new.
When you work with a legacy system you are faced with many challenges. Releases and testing are slow and costly. There’s an ever-growing amount of defects. There are plans from engineering to ‘refactor’. Or even to completely rewrite the system, and in the meantime you can’t get any new functionality implemented… But it does not have to be that way!
In this book, I explain how you, as a product owner, product manager or anyone else in a non-technical role, can take back control of your legacy systems without stopping new development. This book describes a simple and iterative process to help you break down the complexity of the system and provides the tools needed to get the whole system under control.

The Product Owner’s Guide to Story Mapping and Refinement
Free on-line read here! Print and e-book versions on sale soon!
This book gives a rapid overview of the most central task in a product owner’s life: plitting up the delivery of a new feature, and refining that work in detail with the development team. In chapters focused on each step, the book explains how to use Story Mapping, Example Mapping and writing scenarios, and how practices work together to give focus and clarity to everything your team does.
Learn:
- Story Mapping: A collaborative way to discover different iterations of your new feature, generate user stories and set priorities
- Example Mapping: A quick and energetic format to surface the details of each user story in the form of examples
- Writing Scenarios: Creating and verifying formal accentance scenarios, ready for development, based on those examples
- Planning: A natural and flexible way to use the slices from story mapping to create and update your planning
